Game category

💬 Communication & Pragmatics

Real-life language: apologies, refusals, politeness, register and cross-cultural communication.

#1 Dialogue Builder learn + test

Put a conversation in the right order. The learner assembles a coherent dialogue from lines that arrive shuffled, choosing the response that fits the context and intent.

#2 Apology Builder learn + test

"Sorry" isn't enough — build a real apology. Learners build culturally appropriate English apologies from their parts: acknowledgement, explanation, offer of repair. They learn that apology formulas differ across languages.

Research basis: Based on speech-act research and cross-cultural pragmatic appropriateness.

#3 Refusal Softener learn + test

Say no without burning the bridge. Learners practise politely declining invitations, requests and offers in English: softeners, appreciation, alternatives. A direct translation of a refusal from the first language often sounds rude.

Research basis: Based on linguistic politeness and face-saving (Brown & Levinson, 1987).

#4 Complaint Ladder learn + test

From a gentle hint to a firm demand — pick the rung. Learners learn to calibrate a complaint to the situation: a cold meal, a late delivery, a recurring problem. Each rung of the ladder is a different level of severity with its own language.

Research basis: Matching the force of an utterance to the situation is a key pragmatic competence.

#5 Dugri Navigator learn + test

Israeli directness meets English diplomacy. Made for learners in Israel: the game contrasts the direct "dugri" speech style with English indirectness, showing where honest directness reads as rudeness — and how to stay sincere without wounding.

Research basis: Based on cross-cultural pragmatics research on directness in Hebrew (Katriel).

#6 Task Mission learn + test

Complete the mission — English is just the tool. Learners receive a real-world goal: plan a trip, resolve a misunderstanding, organise an event. Language emerges as a means to the goal, exactly as in life outside the classroom.

Research basis: Based on Task-Based Language Teaching (Ellis).

#7 Family Language learn + test

Bring English home — and home into English. Activities that connect English to the family's languages and stories: words the family uses, traditions, recipes. The home language becomes an ally of English, not a competitor.

Research basis: Based on multilingual-literacy research and family engagement in language acquisition.

#8 Dynamic Hint learn + test

Hints that grow only as much as you need. The learner tries alone first; if stuck, hints arrive step by step — from a gentle nudge to a worked example to an explicit rule. The system measures not just the answer but how much help was needed.

Research basis: Based on the zone of proximal development and graduated scaffolding (Vygotsky).

#9 Dialogue Echo learn · teacher window

Play your part in the conversation. Learners take one role in a short dialogue, listen to the interlocutor's line and say their own in response. Conversational timing and turn-taking become natural through repetition.

Research basis: Turn-taking practice builds conversational competence.

#10 Oral Dialogue learn · teacher window

Converse with a purpose. The learner holds a dialogue with a defined goal and target words, answering in their own words.

#11 Picture Say learn · teacher window

See it, name it, out loud. A picture appears and the learner names it aloud; the AI confirms the word and its pronunciation. Retrieval from memory plus articulation doubles the learning effect of each card.

Research basis: Productive retrieval with vocal output strengthens word memory.

#12 Describe the Picture learn + test

Look at a scene and write about it in your year's grammar. Year 3 — there is / there are, Year 4 — have / has, Year 5 — present continuous, Years 6–7 — present simple with adjectives. The same picture, a grammatical demand that deepens with the learner.

Research basis: Grammar-targeted visual output matches curriculum specification.

#13 Question Former learn + test

Turn any statement into the right question. Given a statement or answer, the learner forms the correct question: yes/no, wh-, tag or indirect. Trains do-support and inversion that many first languages simply lack.

Research basis: Inversion and do-support are a built-in difficulty for Hebrew and Russian speakers.

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